Arthur Untgarde

Flamethrowing Techie in Power Armor

Description:

Pandora / Gwen
Female Cyborg (Life Support) Technician
Level 3
Experience: 2,250 / 3,750 (1,500 until level 4)
Height: ?’ ?"
Weight: ? lb.
Skin: (Color)
Eyes: (Color)
Hair: (Color); (Style)

Resistances:
None

[] [] [] [] Milestones

[] [] [] Death Saving Throw Failures

STR 14 (2)
CON 14 (
2)
DEX 11 (0)
INT 17 (
3)
WIS 10 (0)
CHA 14 (
2)

Hit Points: 36 / 36
Bloodied: 18
Surge Value: 9
Surges: 8 / 8
Action Points: 1

Size: Medium
Speed: 5 = 6 [base] – 1 [armor]
Vision: Low-light

Initiative: +1 = + 1 [half level] + 0 [dexterity]
Base STR Attack: +3 = + 1 [half level] + 2 [strength]
Base DEX Attack: +1 = + 1 [half level] + 0 [dexterity]
Base CON Attack: +3 = + 1 [half level] + 2 [constitution]
Base INT Attack: +4 = + 1 [half level] + 3 [intelligence]
Base WIS Attack: +1 = + 1 [half level] + 0 [wisdom]
Base CHA Attack: +3 = + 1 [half level] + 2 [charisma]

AC: 17 = 10 + 1 [half level] + 1 [enh] + 5 [armor]
Fortitude: 15 = 10 + 1 [half level] + 1 [enh] + 1 [class] + 2 [con]
Reflex: 15 = 10 + 1 [half level] + 1 [enh] + 3 [int]
Will: 16 = 10 + 1 [half level] + 1 [enh] + 1 [race] + 1 [class] + 2 [cha]

Attacks:
Weapon: Unarmed group, +2 Prof, 2d4, One-handed, Versatile
+7w [str attack + 1 enh + 1 feat + 2 prof] vs AC
Protecting Strike: +6id [int attack +1 enh +1 feat] vs Fort
Charged Weapon: +9w [int attack +1 enh +1 feat +2 prof +1] vs AC
Beam Emitter: +6i [int attack +1 enh +1 feat] vs Reflex
Certain Threat: +6id [int attack +1 enh +1 feat] vs Reflex
Daunting Light: +6i [int attack +1 enh +1 feat] vs Reflex
Napalm Strike: +8w [int attack +1 enh +1 feat +2 prof] vs AC
w = weapon attack; i = implement attack; d = drone attack

Languages:
English, (Choice), (Choice)

Powers:
At-Will:
Call Drone; Technician Class Feature; *Conjuration; Minor Action; Close burst 10
Protecting Strike; Technician At-Will; *Implement, Drone; Standard Action; Melee Drone 1
Target: One creature; Attack: 6 vs. Fortitude
Hit: 1d8 + Intelligence modifier (1d8
4) damage, and each ally adjacent to your drone gains temporary hit points equal to your Constitution modifier. (2)
Charged Weapon; Technician At-Will; *Weapon; Standard Action; Melee or Ranged Weapon
Target: One creature; Attack: 9 vs. AC
Hit: 1[W] + Intelligence modifier (2d4
4) damage, and each ally adjacent to you gain a 1 power bonus to attack rolls and a bonus to damage rolls equal to your Wisdom modifier (0) until the end of your next turn.
Beam Emitter; Technician At-Will; *Implement, Radiant; Standard Action; Ranged 10
Target: One creature; Attack: +6 vs. Reflex
Hit: 1d8 + Intelligence modifier (1d8
4) radiant damage, and one ally within 10 squares of you that you can see gains a +2 power bonus to his or her next attack roll against the target.

Delver’s Light (At-Will Item Power): Free Action. The delver’s light sheds dim light or bright light to a radius of up to 20 squares. Another free action causes the delver’s light to shed no light.

Encounter Powers:
[ ] Second Wind
[ ] Action Point
[ ] Quick Fix; Cyborg Racial; Minor Action; Personal
[ ] [ ] Healing Infusion; Technician Class Feature; *Healing; Minor Action; Close burst 5
[ ] Certain Threat; Technician Encounter Lv1; *Implement, Drone; Standard Action; Melee drone 1
Target: One creature; Attack: 6 vs. Reflex
Hit: 2d8 + Intelligence modifier (2d8
4) damage, and the target is marked by your drone until the end of your next turn or until the drone is destroyed.
Machinist: The penalty to attack rolls that the target takes from being marked by this power equals 1 + your Constitution (-3) modifier instead of -2.
[ ] Daunting Light; Technician Encounter Lv3; *Implement, Radiant; Standard Action; Ranged 10
Target: One creature; Attack: 6 vs. Reflex
Hit: 2d10 + Intelligence modifier (2d10
4) radiant damage.
Effect: One ally you can see gains combat advantage against the target until the end of your next turn.

[ ] Vengeful Weapon (Item Encounter Power): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls against the attack until the end of your next turn.

Daily Powers:
[ ] Napalm Strike; Technician Daily Lv1; *Weapon, Fire; Standard Action; Melee weapon
Target: One creature; Attack: 8 vs. AC
Hit: 2[W] + Intelligence modifier (4d4
4) damage, and ongoing 5 fire damage (save ends).
Miss: Half damage, and no ongoing fire damage.
Special: If the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.
[ ] Medical Nanomachines; Technician Utility Lv2; *Healing; Standard Action; Close Burst 10
Target: One ally in burst
Effect: The target regains hit points as if he or she had spent a healing surge.

[ ] Symbol of Radiant Fire (Item Daily Power *Fire, Radiant): Free Action. Trigger: You hit an enemy with an implement power using this symbol. Effect: That enemy takes ongoing 5 fire and radiant damage (save ends).
[ ] Med Drone Armor (Item Daily Power *Drone): Immediate reaction. Trigger: An ally within 5 squares of your drone hits an enemy. Effect: You and each ally within 5 squares of your drone gain temporary hit points equal to 5 + your Constitution modifier. (7)

Technician:
Stockpile: One extra Wonderous Item feature at your level or lower, can retrain each level.
Engineering: Ritual Caster as a bonus feat. Can use Disenchant Magic Item or Make Whole once per day for free. Can use Technology in place of Arcana for ritual casting.
Recharge
Technician Talent: Machinist

Skills:
Acrobatics: +1 = 1 [half level] + 0 [dex]
Arcana: +4 = 1 [half level] + 3 [int]
Athletics: +3 = 1 [half level] + 2 [str]
Bluff: +3 = 1 [half level] + 2 [cha]
Diplomacy: +3 = 1 [half level] + 2 [cha]
Dungeoneering: +1 = 1 [half level] + 0 [wis]
Endurance: +5 = 1 [half level] + 2 [con] + 2 [race]
Heal: +6 = 1 [half level] + 0 [wis] + 5 [trained]
History: +4 = 1 [half level] + 3 [int]
Insight: +6 = 1 [half level] + 0 [wis] + 5 [trained]
Intimidate: +5 = 1 [half level] + 2 [cha] + 2 [race]
Nature: +1 = 1 [half level] + 0 [wis]
Perception: +6 = 1 [half level] + 0 [wis] + 5 [trained]
Religion: +4 = 1 [half level] + 3 [int]
Stealth: +1 = 1 [half level] + 0 [dex]
Streetwise: +3 = 1 [half level] + 2 [cha]
Technology: +9 = 1 [half level] + 3 [int] + 5 [trained]
Thievery: +6 = 1 [half level] + 0 [dex] + 5 [trained]

Feats:
Heroic Flight (Lesser) (Lv1 Bonus Feat)
Ritual Caster (Class Bonus Feat)
Versatile Power (At-Will) (General Feat)
Versatile Expertise (Unarmed Group, Symbol Implement) (General Feat)

Rituals Known:
Brew Potion
Disenchant Magic Item
Enchant Magic Item
Make Whole

Encumberance
Normal Load: 190 lb. = (Strength Score +5 [Muleback Harness]) x 10 lb.
Heavy Load: 380 lb. = (Strength Score +5 [Muleback Harness]) x 20 lb.
Maximum Drag Load: 950 lb. = (Strength Score +5 [Muleback Harness]) x 50 lb.

Equipment:
?

Magic items:
Weapon: Vengeful Weapon (Lv5+, Any Melee) Critical: 1d6 damage per plus
Implement: Symbol of Radiant Fire (Lv4
, Symbol) Critical: 1d6 fire and radiant damage per plus
Armor: Med-Drone Armor (Lv4
, Light, Medium)
Neck: Collar of Recovery (Lv4+) Collar Titania made. =D
Property: Gain extra hit points equal to this item’s enhancement bonus (1) when you spend a healing surge to regain hit points.
Waist: Muleback Harness (Lv2
) Property: When determining your normal load, heavy load, or maximum drag load (PH 222), treat your Strength score as 5 points higher.

Stockpile: Delver’s Light (Lv2 Cyborg Component, Wonderous Item (Embedded Component))
Special: Life Support cyborgs can use this component.

Personality:
?

Goals:
?

Appearance:
?

Biography:
?

Bio:

Arthur Untgarde

Everyone's A Hero Take